Gaming Realms has global ambitions as gaming content market booms

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  • Gaming Realms inks deal to distribute 4ThePlayer games in United States
  • Gaming Realms reaping the benefits from shift to licensing
  • Gaming Realms slots another piece of strategic puzzle into place
  • Gaming Realms’ hail growth of content licensing, boosting their performance with revenue up 50%
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Quick facts: Gaming Realms PLC

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Gaming Realms creates and licenses innovative games for mobile, with operations in the UK, U.S. and Canada.

Through its unique IP and brands, Gaming Realms is bringing together media, entertainment and gaming assets in new game formats.

The Gaming Realms management team includes accomplished entrepreneurs and experienced executives from a wide range of leading gaming and media companies.

29 Sep 2021

Gaming Realms PLC inked a commercial deal with 4ThePlayer.com, a mobile-first gambling games developer.

The deal will see 4ThePlayer games integrated onto Gaming Realms’ platform for distribution in the United States. This is the first deal of its kind for the London-listed company.

In a statement, Gaming Realms said 4ThePlayer has a growing portfolio of games that align closely with its own Slingo portfolio and by the end of November it expects to have integrated the first game into the platform, followed by four or five further games in 2022.

“We are very excited to be adding a new revenue line to our business by building a selection of 4ThePlayer.com’s games into our platform,” said Gaming Realms’ executive chair Michael Buckley.

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13 Sep 2021

(, , ) expects full-year results will be in line with expectations after it made “exceptional progress” in the first half of the year.

The developer of mobile-focused gaming content said momentum is set to continue in the second half of the year with the group especially excited about its recent launches in Michigan and Pennsylvania in the US. Furthermore, the company is about to start the process to apply for a licence in Ontario, Canada, which has signalled its intention to regulate online gaming.

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07 Sep 2021

(, , ) told investors its first Slingo game has now gone live in Pennsylvania, following the company’s recent award of an interactive gaming manufacturer licence in the state.

The game is live in the state via Gaming Realms’ tie-up with BetMGM and the company noted that more games are scheduled to follow shortly.

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12 May 2020

A change in strategy two years ago for online casino game specialist () is starting to pay off.

Instead of competing with the giants of the gambling industry for players’ cash, it now partners with these same groups and provides them with content.

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29 Jun 2021

‘s () launch of three Slingo games in Michigan with BetMGM, the joint venture between Entain and MGM is another piece of the strategic puzzle slotting into place as expected, says Peel Hunt.

“With continued solid underlying growth in online gambling markets and a bow wave for Gaming Realms from relatively recent client wins,” buy is its recommendation with a 60p target price.

Michigan, which legalised both sports betting and online gaming in January 2021, has grown quickly to be the third-largest state in terms of GGR, much faster growth than was expected prior to launch.

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15 Sep 2021

(, , ) (AIM:GMR, FRA:RNE1, ) Mark Segal joins Proactive London to explain what’s been driving the escalation of their performance and progress with creating ‘great content for licensing suppliers’.

In the first half, total revenue grew 50% in the first half of 2021 to GBP7.7mln from GBP5.2mln in the same period of 2020.

Momentum is set to continue in the second half of the year with the group especially excited about its recent launches in Michigan and Pennsylvania in the US. And start the process to apply for a licence in Ontario, Canada, which has signalled its intention to regulate online gaming.

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Gaming Realms’ hail growth of content licensing, boosting their performance…

Gaming Realms PLC (AIM:GMR, FRA:RNE1, OTCQX:PSDMF) (AIM:GMR, FRA:RNE1, OTCQX:PSDMF) Mark Segal joins Proactive London to explain what’s been driving the escalation of their performance and progress with creating ‘great content for licensing suppliers’.

In the first half, total revenue grew…

2 weeks, 1 day ago

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